﻿//最后生成时间：2020/9/23 14:57:28

using System;
using System.Collections.Generic;
using System.Xml.Serialization;

namespace HTUtility
{
	[Serializable]
	public class SkillEffectScheme
	{
		[XmlElement("SkillEffectList")]
		public List<SkillEffectItem> SkillEffectList;
	}
	[Serializable]
	public class SkillEffectItem
	{
		[XmlAttribute("Level")]
		public int Level { get; set; }
		[XmlAttribute("AttackPoint")]
		public int AttackPoint { get; set; }
		[XmlAttribute("AttackPercentage")]
		public int AttackPercentage { get; set; }
		[XmlAttribute("IgnoreDefensePoint")]
		public int IgnoreDefensePoint { get; set; }
		[XmlAttribute("IgnoreDefensePercentage")]
		public int IgnoreDefensePercentage { get; set; }
		[XmlAttribute("DamagePoint")]
		public int DamagePoint { get; set; }
		[XmlAttribute("DamagePercentage")]
		public int DamagePercentage { get; set; }
		[XmlAttribute("BreakPoint")]
		public int BreakPoint { get; set; }
		[XmlAttribute("CriticalPoint")]
		public int CriticalPoint { get; set; }
		[XmlAttribute("Hit")]
		public int Hit { get; set; }
		[XmlAttribute("Pierce")]
		public int Pierce { get; set; }
	}
}
